Build
	verb
		Wall()
			set name = "Wall"
			set category = "Build"
			new/obj/build/Wall(usr.loc)

/*		Water()
			set name = "Water"
			set category = "Build"
			new/obj/build/Water(usr.loc)

		Grass()
			set name = "Grass"
			set category = "Build"
			new/obj/build/Grass(usr.loc)

		Dirt()
			set name = "Dirt"
			set category = "Build"
			new/obj/build/Dirt(usr.loc)

		Sand()
			set name = "Tree"
			set category = "Build"
			new/obj/build/Tree(usr.loc)

		Carpet()
			set name = "Carpet"
			set category = "Build"
			new/obj/build/Carpet(usr.loc)

		WoodFloor
			set name = "Wood Floor"
			set category = "Build"
			new/obj/build/WoodFloor(usr.loc)
			*/


obj
	build
		Wall
			icon = 'walls.dmi'
			icon_state = "wall1"